int y = round(x); // 3
#include <math.h>
float val = 37.777779;
float rounded_down = floorf(val * 100) / 100; /* Result: 37.77 */
float nearest = roundf(val * 100) / 100; /* Result: 37.78 */
float rounded_up = ceilf(val * 100) / 100; /* Result: 37.78 */
Notice that there are three different rounding rules you might want to choose: round down (ie, truncate after two decimal places), rounded to nearest, and round up. Usually, you want round to nearest.
As several others have pointed out, due to the quirks of floating point representation, these rounded values may not be exactly the "obvious" decimal values, but they will be very very close.
For much (much!) more information on rounding, and especially on tie-breaking rules for rounding to nearest, see the Wikipedia article on Rounding.
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